In diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street. Craps ist ein sehr spannendes Würfelspiel, dass man aus diversen Kinofilmen je nach Casino) bei den besten Wetten 1,4 bis herunter zu 0,18 % (10X Odds). Nov. Auf den ersten Blick sorgen Craps-Tische bei den meisten Spielern für Craps- Tische in normalen, Online- und mobilen Casinos haben.
Culcay andrade: consider, popno was and with me
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|Bangkok united||Januar um In diesem Fall muss der Shooter noch einmal würfeln. Es hat aus zwei Gründen seinen Reiz: Aber Achtung, wenn das Ergebnis 2 ist em spiele spanien die Wette 2 zu 1 und wenn 12 herauskommt ist es ein 3: Beide Sätze sind angemessen, selbst wenn weibliche Dealer am Craps-Tisch arbeiten. Dann würfelt ein Spieler, der als Shooter bezeichnet low risk casino games, mit beiden Würfeln. Die ganze Essenz paypal bankkonto löschen Spiels Craps liebes land tv darin, die Wahrscheinlichkeiten für bestimmte Augenzahlen beim Würfeln zu kennen und zu verstehen. Once again, the point of this wager is to add another casino innsbruck gutscheine to the gameplay, giving players multiple results to sweat and cheer for on every single roll. Sie können diesen Einsatz jederzeit platzieren, einen Gewinn erzielen Sie, wenn die Hardways-Option, auf die Sie setzen, vor einer Sieben gewürfelt wird.|
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Casino craps - veryDiese Regeln müssen alle Spieler einhalten, die am Craps-Tisch spielen. After the shooter has rolled the come out roll and established a point number — any point number — you can then put out a Come bet. Die Casinos in Las Vegas bieten oft kostenlose Einweisungen an. Aber die Amerikaner sind zum Glück sehr tolerant. The payout on wins is even money as well, further simplifying the gameplay for beginners. Es gibt verschiedene Wetten, die man am Craps-Tisch eingehen kann. Mit der Zeit wurden aus den Crapauds die Craps. Don't come, keine Buy bets, keine Lay bets, die Place bets auf 6 und 8 zahlen nur even money — gerade die für den Spieler günstigsten Wetten nämlich die Odds bets und die Place bets auf 6 und 8 mit der Quote 7: Der Wurf mit dem niedrigsten Ergebnis wurde als Craps bezeichnet. Gewinne beim Come-Einsatz entsprechen der Höhe der Einsätze. Spieler können ihre Chips einfach setzen, mit Ausnahme einiger Wetten, vor denen der Spieler den Dealer fragen muss, bevor er sie eingehen kann. Craps Regeln sind einfach zu lernen! But from there, following the pyramidical structure of the data, you can see that 6 and 8 totals occur with the next highest frequency at Craps lernen ist nicht so schwer, wie Sie vielleicht denken. Take a look at my list below before your next trip to Las Vegas or your local casino. Das ist während des Spiels jederzeit möglich. Wenn der Point wieder erreicht wird, hat er gewonnen. Analog zu den Odds bets auf Pass bzw. Sie gewinnen mit einer Quote von Der Gewinn liegt bei 7:
Hier werd het naar alle waarschijnlijkheid gespeeld door Franse en Engelse immigranten. Vooral in het zuiden van de VS was het spel populair.
De legalisering van gokken in de VS had invloed op de groei van Craps. Het werd gespeeld op de Mississippi stoomboten. Er werd in deze jaren ook een nieuwe vorm van het spel ontwikkeld door dobbelsteenmaker John H.
Deze nieuwe vorm moest ervoor zorgen dat het aantal valsspelers afnam; aanvankelijk een groot probleem van het spel.
Aan een normale Crapstafel kunnen maximaal 20 spelers meespelen. Iedereen krijgt de kans om de dobbelstenen te gooien. Wanneer je zelf geen zin hebt om te gooien, kun je wedden op de worp van iemand anders en kijken wat de dobbelstenen gaan doen.
Dit wordt volgens de regels van Craps gezien als een vervolg op de vorige worp. Craps spelen vergt kennis. Zoals gezegd is het leren van de regels tamelijk eenvoudig.
Er worden online heel wat Craps weddenschappen aangeboden, en deze kunnen onderling van elkaar verschillen. De beste strategie om te winnen, is het kiezen van de juiste strategie.
Bij 2, 3 of 12 verlies je jouw weddenschap. Beginnende spelers starten het best met Pass Line. Wanneer de dobbelaar of shooter een point number heeft bereikt op zijn eerste slag, dan kun je als speler extra craps weddenschappen plaatsen.
Vermijd in dit geval slechte craps weddenschappen en kies voor de weddenschappen met de beste winmogelijkheden. Zo moet je nooit een Big Six weddenschap plaatsen.
Een Big Six heeft namelijk een house edge van 9. Je wint deze weddenschap wanneer de 6 eerder wordt gegooid dan de 7. Hetzelfde geldt voor de Big Eight weddenschap.
Dat is behoorlijk onvoordelig voor de speler. De allerslechtste weddenschappen op een crapstafel zijn echter de propositieweddenschappen die een house edge hebben van De meest winstgevende weddenschapp is de Field weddenschap met een house edge van 2.
De craps plaatsweddenschappen zijn ook populair. Voordat je een weddenschap afsluit, kun je het beste een bankrol vastleggen. In een echt casino speel je over het algemeen voor grotere bedragen dan in het online casino.
Online Craps spelen kun je ook doen met lage inzetten. Dat maakt online spelen toegankelijker en goedkoper dan spelen in een echt casino.
Een aantal belangrijke inzetten hebben we al besproken. Hieronder vind je alle inzetmogelijkheden van het spel craps:. Craps spelen op je mobiele telefoon is uit het huidige casino landschap niet meer weg te denken.
Spelen waar en wanneer je maar wilt zonder onderbreking is iets waar steeds meer liefhebbers van dit kansspel waarde aan hechten.
We willen flexibel kunnen spelen, zonder beperkingen van tijd of plaats. Dit was het startschot voor een hele nieuwe vorm van spelen.
Online craps is de moderne manier van spelen met als hoogtepunt craps voor op je mobiel. Dat gaat hetzelfde in zijn werk als wanneer je kiest voor de online variant.
Het spel past zich aan aan het scherm van je telefoon. Dat betekent dat je in contact staat met een live casino waar je speelt tegen echte spelers!
Gratis Craps spelen is een mogelijkheid die je tegenwoordig wordt geboden in het online casino. Omdat Craps een spel is waarbij je een strategie nodig hebt, is het zaak dat je je strategie eerst bepaalt.
In een echt casino heb je doorgaans minder ruimte om te oefenen. Het Flash casino is een online omgeving waar je craps gratis kunt proberen.
Het enige wat je hiervoor hoeft te doen is het aanmaken van een account. Je hoeft slechts enkele gegevens in te vullen en kunt direct beginnen met spelen.
Het voordeel van flash casino is dat je niet hoeft te wachten tot spellen zijn gedownload. Daarbij is het de perfecte manier om zonder risico te spelen en de regels van het spel goed onder de knie te krijgen.
Ondek alle gratis casino spellen bij casino. Onderzoekers hebben uitgezocht hoeveel winkans je nou bij verschillende spellen hebt.
Casino spellen blijven natuurlijk…. Meld je aan voor onze emaillijst en ontvang exclusieve updates en content in je inbox.
Geschiedenis van Craps Om meer te leren over de geschiedenis van het spel Craps moeten we terug naar de oude kruistochten. Spelregels van Craps Aan een normale Crapstafel kunnen maximaal 20 spelers meespelen.
De beste weddenschappen Wanneer de dobbelaar of shooter een point number heeft bereikt op zijn eerste slag, dan kun je als speler extra craps weddenschappen plaatsen.
Welke weddenschappen te vermijden? Wat zijn de meest winstgevende weddenschappen? Bankrol vastleggen Voordat je een weddenschap afsluit, kun je het beste een bankrol vastleggen.
Inzetmogelijkheden bij Craps Een aantal belangrijke inzetten hebben we al besproken. Hieronder vind je alle inzetmogelijkheden van het spel craps: Because it requires little equipment, "street craps" can be played in informal settings.
While shooting craps, players may use slang terminology to place bets and actions. Craps developed in the United States from a simplification of the western European game of hazard.
The origins of hazard are obscure and may date to the Crusades. Hazard was brought from London to New Orleans in approximately by the returning Bernard Xavier Philippe de Marigny de Mandeville , the young gambler and scion of a family of wealthy colonial Louisiana landowners.
Both hazard and its new offshoot were unfamiliar and rejected by Americans of his social class, leading de Marigny to introduce his novelty to the local underclass.
Fieldhands taught their friends, and deckhands carried the new game up the Mississippi River. Celebrating the popular success of his novelty, de Marigny gave the name craps to a street in his New Orleans real estate development.
The central game, called "pass", from the French word for "pace" or "step", has been gradually supplemented over the decades by many companion games which can be played simultaneously.
The entire collection of over one hundred separate and independent possible games is called craps. The name craps was a Louisiana mispronunciation of the word crabs , which in London had been the joint epithet for the numbers two and three, which in hazard are the only permanent instant losing numbers for wagers on Pass.
For a century after its invention, craps was abused by casinos using unfair dice. To remedy the problem, in approximately , a Philadelphia dice maker named John H.
Most modern casinos use his innovation. Craps exploded in popularity during World War II , which brought most young American men of every social class into the military.
The street version of craps was popular among soldiers, who often played it using a blanket as a shooting surface. Their military memories led to craps becoming the dominant game in postwar Las Vegas.
Bank craps or casino craps is played by one or more players betting against the casino rather than each other. Both the players and the dealers stand around a large rectangular craps table.
Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat. Players use casino checks rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes.
The opposite long side is usually a long mirror. The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players.
In the center of the layout is an additional group of bets which are used by players from both ends. The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve checks. The table is run by up to four casino employees: Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical. Players take turns rolling two dice and whoever is throwing the dice is called the "shooter".
Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round. Each round has two phases: Dice are passed to the left.
To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
The other possible numbers are the point numbers: If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. Any single roll bet is always affected win or lose by the outcome of any roll.
While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
All bets other than pass line and come may be removed or reduced any time before the bet loses. This is known as "taking it down" in craps.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.
Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.
Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.
The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.
A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: This rule simplifies the calculation of winnings: As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. Players can bet table minimum odds if desired and win less than table minimum.
In Las Vegas generally odds bets are required to be the table minimum. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.
Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.
Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.
However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses.
In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.
If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.
If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.
Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.
The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.
The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.
In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
Many players will use a come bet as "insurance" against sevening out: The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.
If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses. A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.
In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum, in Atlantic City and Pennsylvania players combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.
These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.
These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.
Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.
Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.
Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".
These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.
By rules, place bets are not working on the come out roll but can be "turned on" by the player. Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out.
Place bets to win payout at slightly worse than the true odds: There are also "Place Bets to Lose". Rarely casinos offer these bets. This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number.
The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.
See Buy, Lay, and Put bets. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.
Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.
Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. The house edges stated in the table assume the commission is charged on all bets.
They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.
Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.
Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.
Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.
Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.
The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.
A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.
Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.
Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.
If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.
The odds bet is generally required to be the table minimum. Put betting may give a larger house edge over place betting unless the casino offers high odds.
Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet. Looking at two possible bets: The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.
This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.
In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.
In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.
Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.
The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.
For example, 6—4, 4—6 would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.
A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money 1: The bets are located in the corners behind the pass line, and bets may be placed directly by players.
In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter.
Most of these are called "Service Bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet.
The lowest single roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise. Wins if shooter rolls a 2 or The stickman places this bet on the line dividing the 2 and 12 bets.
A combined bet, a player is betting half their bet on craps 2,3,12 and the other half on 11 yo. The combine payout is 3: Another method of calculating the payout is to divide the total bet in half.
The player would receive 7: If an 11 was rolled the player would receive Both methods of calculation yield the same result so either method can be used.
If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.
One of the two bets will always lose, the other may win. Wins if the shooter rolls a 7 with 4: This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?
This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled.
The combine payout is Each individual bet has the same payout as a single bet on the specific numbers, If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.
Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.
Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
The combine odds are The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: